DIGITAL GAMES · ESCAPE ROOMS · BOARD GAMES
Parsa Salehi Game & Experience Designer
Designing interactive systems across screens, spaces, and tabletops.
Game and experience designer connecting mechanics, narrative, and player psychology. Crafting physical puzzle rooms, tactical tabletop rulesets, and systemic video games.
Design Disciplines
Three Pillars of Play
Selected Works
Shipped & Prototypes
Technical & Design Toolkit
Cross-discipline execution
Career & Experience
Past Roles & Production History
Design Philosophy
Experience First
Transmit Message
Available for digital game systems, escape room consultation, and tabletop game balancing.